@warmaya @dbalieiro #Tumblr


Razer Tiamat TRUE 7.1 SRS with 10 individuals drivers #Prototype #Review

@Vanioon +info @CultOfRazer




Eve Online: The Sansha Clause #TributeVideo

#Kalpernickety @youtube @CCPgames @EVEonline


||| Eve Xmas fan video. Original footage from CCP Games: Eve Online trailers Incarna, Trinity, and Incursion. I highly recommend the originals in their awesome-sauce glory.

. I’m a Minmatart!

. P.S. Edited in Windows Movie Maker - for I r nub. |||




EVE Online: Tama (System) #GateBattle #CommandOrders

@CCPgames @EVEOnline @katselphrime


||| A typical day in Tama

- Music used: ‘Heavy Weight’ by Infected Mushroom
- Battle Summary: http://bit.ly/pq3vXO 
|||




Introducing the Starhawk™ universe #SciFi #SinglePlayer #game  @Sony @Playstation


. Go behind-the-scenes and take an in-depth look at Starhawk™ in this second chapter of this developer diary series. Starhawk’s new and unique universe blends cutting edge sci-fi with the attitude of the old west. Join LightBox Interactive for an in-depth look at its origins and inspirations.

. For the latest Starhawk news and information be sure visit www.StarhawkTheGame.com and register.
. “Starhawk” is a trademark of Sony Computer Entertainment America LLC. (c) 2011 Sony Computer Entertainment America LLC.




Warcraft III Intro [2002] - WoW #Animation #FlashBack @Warcraft

||| World of Warcraft could be like this video, if Blizzard created conquerable continents and a game environment more controlled by the same players in this new areas, in the EVEonline style. ||| @dbalieiro @dbalieiroNET

||| Warcraft III: Reign of Chaos (often referred to as War3 or WC3 or RoC) is a real time strategy computer game released by Blizzard Entertainment on July 3, 2002 (US). It is the second sequel to Warcraft: Orcs & Humans, and it is the third game set in the Warcraft Universe. An expansion pack, The Frozen Throne, was released on July 1, 2003 (US). ||| @Wikipedia




EvE Online - Incarna Expansion - Loginscreen & Themesong @EVEOnline @CCPgames @Anyamar666 

||| Due to minor changes to the login screen I’ve this re-recorded and uploaded in better quality than the last one.

 . To save and keep it for the future. :)

 . First half: Standard Loginscreen

. Second half: Without Interface

. Themesong played twice.

. Enjoy… |||




EVE Online: Death or Glory‬‏ #GamePlay #Battle http://bit.ly/qnM74I #Serrise @YouTube




[trailer] EVE Online: “I Was There” #NEW #Incarna #Stations #BigBattle #AWESOME @CCPgames

||| EVE Online is a unique experience; CCP makes the game tools that players use in the sandbox environment. This is a true player story from EVE Online, dramatized with a real person. |||

Experience more EVE Online at http://www.eveonline.com.




Eve Online: Incarna - Captain’s Quarters #ExtendedReview @Avatarless @CCPgames

||| Kitsumi checks out her new quarters as the Eve: Onine - Incarna update finally introduces player Avatars. |||




EVE Online - Incarna Animated Turrets @MagmaChinkasu @CCPgames

||| Fully animated turret models which will be deployed with Incarna. This video was made on Duality server, so these babies are still in beta. Also, it seems that medium autocannons don’t have any animations yet.

 . The music is Akat Mountains by Jon Hallur, it’s from EVE’s soundtrack.

. And don’t mind russian text, I have no idea why market menu is on russian.

. P.S. Looks like I forgot about tractor beams and salvagers, sorry.

. P.P.S. No, no missile launchers for now. Here’s what CCP Atropos said about this on official forums:

. “I’m not involved with the project, but I remember a fellow dev posting a link (or maybe it was at Fanfest, I forget) detailing the hows and whys of this.

. Currently all ships that can fit a turret require nothing more than the turret being reskined (although that in itself is no mean feat!) however for missile bays to be shown requires more significant rework.

. For one, it requires the game engine to handle missiles differently with their trajectory being sourced from their respective launchers. This means touching the physics simulation a not inconsiderate undertaking in itself.

. Secondly every ship with a missile launcher spot must be revisited and edited to remove ‘fake’ missile bays, such as the Drake, Crow and many other Caldari ships have. This means extensive remodelling time. All the other missile capable ships must be modified to have sensible placement areas for missile lanuchers either added (again more editing of models and textures) or designated.

. We must then decide how they will work: for example, do they rotate to point to their targat in the same way turrets do, or do they fire a missile forward with respect to the orientation of the ship, which then curves around on a new vector, etc.

. Once you’ve decided how the simulation will work, and reworked all the ships you then have to start work on the models for the launchers themselves. This is made more complicated by determining how “large” missile bays, such as siege launchers work on smaller ship models, such as the stealth bombers.

. All in all, you might feel left out, as a missile user, with the new turret effects, but you’re incorrect in assuming that the work required to implement new turret models is equal to the work I’ve listed above.

. So sit back, enjoy the new turrets (when they’re shooting you I guess) and be patient.” |||



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